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Wysłany: Wto 13:32, 25 Mar 2008
Temat postu: [CODE] /upgradesword
Sources HG, Game.cpp, al final de todo agregar:
Kod:
void CGame::PlayerOrder_UpgradeSword(int iClientH)
{
int i;
char buff [100];
int iItemID;
char cItemName[20];
int ipoints;
if (m_pClientList[iClientH] == NULL) return;
ipoints=0;
for (i = 0; i < DEF_MAXITEMS; i++) {
if ((m_pClientList[iClientH]->m_pItemList[i] != NULL) && (memcmp(m_pClientList[iClientH]->m_pItemList[i]->m_cName, "ImperialHammer", 9) == 0)) {
ZeroMemory(cItemName,sizeof(cItemName));
memcpy(cItemName,m_pClientList[iClientH]->m_pItemList[i]->m_cName,strlen(m_pClientList[iClientH]->m_pItemList[i]->m_cName));
wsprintf(buff,"(!) %s depletes %s",m_pClientList[iClientH]->m_cCharName,cItemName);
ipoints = m_pClientList[iClientH]->m_iGizonItemUpgradeLeft;
PutLogList(buff);
if (ipoints < 4) return;
if ((memcmp(cItemName,"DarkKnightFlameberge",16) == 0) && (ipoints >= 4) && (ipoints - 4 >= 0)) {
ItemDepleteHandler(iClientH, i, TRUE, TRUE);
ipoints -= 4;
DropItemID(iClientH,892,m_pClientList[iClientH]->m_sX,m_pClientList[iClientH]->m_sY);
m_pClientList[iClientH]->m_iGizonItemUpgradeLeft = ipoints;
wsprintf(buff,"Majestic upgrade points decreased by 4 (Majestic %d)", m_pClientList[iClientH]->m_iGizonItemUpgradeLeft);
ShowRepNotice(iClientH,buff);
return;
}
if ((memcmp(cItemName,"DarkKnightGiantSword+2",16) == 0) && (ipoints >= 8) && (ipoints - 8 >= 0)) {
ItemDepleteHandler(iClientH, i, TRUE, TRUE);
ipoints -= 8;
DropItemID(iClientH,893,m_pClientList[iClientH]->m_sX,m_pClientList[iClientH]->m_sY);
m_pClientList[iClientH]->m_iGizonItemUpgradeLeft = ipoints;
wsprintf(buff,"Majestic upgrade points decreased by 8 (Majestic %d)", m_pClientList[iClientH]->m_iGizonItemUpgradeLeft);
ShowRepNotice(iClientH,buff);
return;
}
if ((memcmp(cItemName,"DarkKnightGiantSword+4",16) == 0) && (ipoints >= 12) && (ipoints - 12 >= 0)) {
ItemDepleteHandler(iClientH, i, TRUE, TRUE);
ipoints -= 12;
DropItemID(iClientH,894,m_pClientList[iClientH]->m_sX,m_pClientList[iClientH]->m_sY);
m_pClientList[iClientH]->m_iGizonItemUpgradeLeft = ipoints;
wsprintf(buff,"Majestic upgrade points decreased by 12 (Majestic %d)", m_pClientList[iClientH]->m_iGizonItemUpgradeLeft);
ShowRepNotice(iClientH,buff);
return;
}
if ((memcmp(cItemName,"DarkKnightGiantSword+6",16) == 0) && (ipoints >= 16) && (ipoints - 16 >= 0)) {
ItemDepleteHandler(iClientH, i, TRUE, TRUE);
ipoints -= 16;
DropItemID(iClientH,895,m_pClientList[iClientH]->m_sX,m_pClientList[iClientH]->m_sY);
m_pClientList[iClientH]->m_iGizonItemUpgradeLeft = ipoints;
wsprintf(buff,"Majestic upgrade points decreased by 16 (Majestic %d)", m_pClientList[iClientH]->m_iGizonItemUpgradeLeft);
ShowRepNotice(iClientH,buff);
return;
}
if ((memcmp(cItemName,"BlackKnightTemple+8",20) == 0) && (ipoints >= 20) && (ipoints - 20 >= 0)) {
ItemDepleteHandler(iClientH, i, TRUE, TRUE);
ipoints -= 20;
DropItemID(iClientH,896,m_pClientList[iClientH]->m_sX,m_pClientList[iClientH]->m_sY);
m_pClientList[iClientH]->m_iGizonItemUpgradeLeft = ipoints;
wsprintf(buff,"Majestic upgrade points decreased by 20 (Majestic %d)", m_pClientList[iClientH]->m_iRating);
ShowRepNotice(iClientH,buff);
return;
}
if ((memcmp(cItemName,"BlackKnightTemple+10",18) == 0) && (ipoints >= 24) && (ipoints - 24 >= 0)) {
ItemDepleteHandler(iClientH, i, TRUE, TRUE);
ipoints -= 24;
DropItemID(iClientH,897,m_pClientList[iClientH]->m_sX,m_pClientList[iClientH]->m_sY);
m_pClientList[iClientH]->m_iGizonItemUpgradeLeft = ipoints;
wsprintf(buff,"Majestic upgrade points decreased by 24 (Majestic %d)", m_pClientList[iClientH]->m_iGizonItemUpgradeLeft);
ShowRepNotice(iClientH,buff);
return;
}
if ((memcmp(cItemName,"BlackKnightTemple+12",18) == 0) && (ipoints >= 28) && (ipoints - 28 >= 0)) {
ItemDepleteHandler(iClientH, i, TRUE, TRUE);
ipoints -= 28;
DropItemID(iClientH,898,m_pClientList[iClientH]->m_sX,m_pClientList[iClientH]->m_sY);
m_pClientList[iClientH]->m_iGizonItemUpgradeLeft = ipoints;
wsprintf(buff," Majestic upgrade points decreased by 28 (Majestic %d)", m_pClientList[iClientH]->m_iGizonItemUpgradeLeft);
ShowRepNotice(iClientH,buff);
return;
}
if ((memcmp(cItemName,"BlackKnightTemple+14",18) == 0) && (ipoints >= 30) && (ipoints - 30 >= 0)) {
ItemDepleteHandler(iClientH, i, TRUE, TRUE);
ipoints -= 30;
DropItemID(iClientH,899,m_pClientList[iClientH]->m_sX,m_pClientList[iClientH]->m_sY);
m_pClientList[iClientH]->m_iGizonItemUpgradeLeft = ipoints;
wsprintf(buff,"Majestic upgrade points decreased by 30 (Majestic %d)", m_pClientList[iClientH]->m_iGizonItemUpgradeLeft);
ShowRepNotice(iClientH,buff);
return;
}
}
}
}
void CGame::DropItemID(int iClientH,int iItemID,int iX, int iY) {
class CItem * pItem;
pItem = new class CItem;
if (_bInitItemAttr(pItem, iItemID) == FALSE) {
delete pItem;
}
else {
m_pMapList[ m_pClientList[iClientH]->m_cMapIndex ]->bSetItem(iX, iY, pItem);
SendEventToNearClient_TypeB(MSGID_EVENT_COMMON, DEF_COMMONTYPE_ITEMDROP, m_pClientList[iClientH]->m_cMapIndex,iX, iY, pItem->m_sSprite, pItem->m_sSpriteFrame, pItem->m_cItemColor); // v1.4
}
}
void CGame::ShowRepNotice(int iClientH,char *pMsg)
{
SendNotifyMsg(NULL, iClientH, DEF_NOTIFY_NOTICEMSG, NULL, NULL, NULL, pMsg);
}
uscar /who y abajo agregar:
Kod:
if (memcmp(cp, "/upgradesword ", 13) == 0) {
PlayerOrder_UpgradeSword(iClientH);
return;
}
Game.h agregar:
Kod:
void PlayerOrder_UpgradeSword(int iClientH);
void CGame::DropItemID(int iClientH,int iItemID,int iX, int iY);
void CGame::ShowRepNotice(int iClientH,char *pMsg);
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