Nigga
Administrator
Dołączył: 18 Mar 2008
Posty: 43
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Wysłany: Wto 14:04, 25 Mar 2008 Temat postu: [CODE] New Thunder |
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Kod: |
void CGame::DoAbaddonThunderDamageHandler()
{
int iResult;
register int i;
if (m_bIsApocalypseMode != TRUE) return;
if (iDice(1, 100) != 1) return;
for (i = 0; i < DEF_MAXCLIENTS; i++) {
if (m_pClientList[i] != NULL) {
if (m_pClientList[i]->m_iAdminUserLevel > 0) return;
if (memcmp(m_pClientList[i]->m_cMapName, "abaddon", 7) == 0) {
iResult = iDice(1,20) + 100;
if ((m_pClientList[i]->m_cMagicEffectStatus[DEF_MAGICTYPE_PROTECT] == 2) ||
(m_pClientList[i]->m_cMagicEffectStatus[DEF_MAGICTYPE_PROTECT] == 5)) {
iResult /= 2;
}
SendNotifyMsg(NULL, i, DEF_NOTIFY_0BE5, NULL, NULL, NULL, NULL);
m_pClientList[i]->m_iHP -= iResult;
if (m_pClientList[i]->m_iHP <= 0) {
ClientKilledHandler(i, NULL, NULL, iResult);
}
else if (iResult > 0) {
SendNotifyMsg(NULL, i, DEF_NOTIFY_HP, NULL, NULL, NULL, NULL);
SendEventToNearClient_TypeA(i, DEF_OWNERTYPE_PLAYER, MSGID_EVENT_MOTION, DEF_OBJECTDAMAGE, iResult, NULL, NULL);
if (m_pClientList[i]->m_bSkillUsingStatus[19] != TRUE) {
m_pMapList[m_pClientList[i]->m_cMapIndex]->ClearOwner(0, i, DEF_OWNERTYPE_PLAYER, m_pClientList[i]->m_sX, m_pClientList[i]->m_sY);
m_pMapList[m_pClientList[i]->m_cMapIndex]->SetOwner(i, DEF_OWNERTYPE_PLAYER, m_pClientList[i]->m_sX, m_pClientList[i]->m_sY);
}
if (m_pClientList[i]->m_cMagicEffectStatus[DEF_MAGICTYPE_HOLDOBJECT] != 0) {
SendNotifyMsg(NULL, i, DEF_NOTIFY_MAGICEFFECTOFF, DEF_MAGICTYPE_HOLDOBJECT, m_pClientList[i]->m_cMagicEffectStatus[DEF_MAGICTYPE_HOLDOBJECT], NULL, NULL);
bRemoveFromDelayEventList(i, DEF_OWNERTYPE_PLAYER, DEF_MAGICTYPE_HOLDOBJECT);
}
}
}
}
}
} |
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