Nigga
Administrator
Dołączył: 18 Mar 2008
Posty: 43
Przeczytał: 0 tematów
Ostrzeżeń: 0/5
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Wysłany: Wto 14:31, 18 Mar 2008 Temat postu: [CODE] /desbug |
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/desbug
Agregar en Game.cpp
Kod: |
void CGame::AdminOrder_Desbug(int iClientH) {
{
if (m_pClientList[iClientH] == NULL) return;
if (m_pClientList[iClientH]->m_bIsAdminCommandEnabled == FALSE) return;
if (m_pClientList[iClientH]->m_iAdminUserLevel < 4) {
SendNotifyMsg(NULL, iClientH, DEF_NOTIFY_ADMINUSERLEVELLOW, NULL, NULL, NULL, NULL);
return;
}
if (memcmp(m_pClientList[iClientH]->m_cLocation, "aresden",7) == 0 ) strcpy(m_pMapList[m_pClientList[iClientH]->m_cMapIndex]->m_cLocationName, "aresden");
else if (memcmp(m_pClientList[iClientH]->m_cLocation, "elvine",6) == 0 ) strcpy(m_pMapList[m_pClientList[iClientH]->m_cMapIndex]->m_cLocationName, "elvine");
DeleteClient(iClientH, TRUE, TRUE);
}
} |
En la Funcion de Game.cpp
Kod: |
void CGame::ChatMsgHandler(int iClientH, char * pData, DWORD dwMsgSize) |
Agregar:
Kod: |
if (memcmp(cp, "/desbug", 6) == 0) {
PlayerOrder_Desbug(iClientH);
return;
} |
Game.H:
Kod: |
void PlayerOrder_Desbug(int iClientH); |
Post został pochwalony 0 razy
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